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Ant-Man

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4

Tier:

Alignment: Light

Defense: Medium

Class: Shrinker
Class: Controller (Small)
Class: Tank (Big)

Health: 20
Strength: 1 (increases relative to growth to a maximum of 18)
Speed: 1 (5 when big)
Acrobatics: 1 (3 when big)
Fortitude: 1 (3 when big)
Mental Defense: 2

Abilities

Ability 1: Toss
Toss your opponent into the air, dealing 10 damage. Grounds for 5 seconds while temporarily voiding melee damage

Ability 2: Ant- Army
Call nearby ants to aid you in battle for 10 seconds. Each ant deals 1 damage and can't be killed, but will automatically despawn after the 10 seconds are over. Deals around 20 damage in total, slowing all nearby targets as they constantly bite them. The ants will follow you, attacking whatever you do. When small, you can also ride them by right-clicking one.

Ability 3: Human Bullet
Leap towards your target as the speed of a bullet, staggering them for 5 seconds. Deals 10 damage.

Ability 3: Toss (Big)
Punt opponents into the sky, staggering them for 5 seconds. Deals 10 damage.

Ability 4: Electronic Disruptor
Emit an electromagnetic pulse, disrupting any electronic equipment nearby.

Ability 5: Select Size
Use your equipped regular to alter your size, allowing you to shrink or grow. The smaller or bigger you are the faster it consumes the regulator, potentially burning it out. When at the default size (preset 3), regular will cool off, slowly recharging itself. If your regulator breaks, you must craft a new one and insert it to gain your size altering abilities again. If at the smallest size when your regulator breaks, your suit will malfunction, sending you to the Quantum Realm. The only way out of the Quantum Realm is if you have another regulator and grow, or you get pulled out via quantum tunnel (randomly happens within 2 to 5 minutes). Tap to cycle presets. Alternatively, you can use the number pad to automatically select a specific size preset. When large enough, your hit aeo increases. Damage is equal to your strength against mobs, but is the same as Brute against players. The higher your rank, the longer you can stay Giant Man.

Equip: Antony
Call Antony, a trusty winged carpenter ant to ride into battle with. When riding, you deal 1 damage by flying into opponents. He has 50 health, but does not absorb damage for you.

Utility: Mount
When at your smallest size, hitch a ride on targets for 10 seconds. Upon activation, you have 10 seconds to right-click a target, jumping onto them. If not allied, you are able to attack the opponent while they try and swat you off. If mounted on a build member, you can hitch a ride indefinitely. If the ally is an archer, such as Hawkeye or Green Arrow, and is using their default arrows, you will jump onto their arrow.

Special: Ant-Hill
Call all nearby ants to your aid, sending them to devour nearby opponents alive. Deals around 90 damage in total.

Armor: Helmet
Can lift faceplate up.

Immunities:
- None

Weaknesses:
- EMP

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