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Iron Man (Mark 02)

supermancrafting.png

3

Tier:

Alignment: Light

Defense High

Class: Healer

Armor Class: Basic
Type: Prototype Flight
Successor: Mark 3
Health: 20
Strength: 10
Jump Boost: 3
Fortitude: 3
Fire Resistance: 1
Bulletproof
Enhanced Vision
Flight: 1

System Diagnostics:
- Energy Efficiency: Low
- Flight Drainage: High
- Repulsor Drain: 5-10%
- Unibeam Drain: 50%

Changelog: Redesigned armor from scratch with more advanced tech. A more stable flight system was implemented along with a sleeker design. Jarvis has been installed in the armor along with the hud containing visual readouts.

Abilities

Ability 1: Repulsor Blast
Shoot a repulsor blast at your opponent, knocking them back. Deals 5 damage. Damage decreases to 2 when at a distance. Requires at least 5% energy. Can be used to break glass and vegetation.

Ability 2: Repulsor Beam
Shoot a repulsor beam out of both hands, dealing 10 damage in total (but spreads). Damage decreases to 4 when at a distance. Requires at least 10% energy. Can be used to break glass and vegetation.

Ability 3: Unibeam
Divert power to the central arc reactor unit, delivering a powerful blast capable of staggering opponents for 5 seconds. Deals 18 damage, sending opponents flying backwards. Requires at least 50% energy. Can be used to break glass and vegetation.

Ability 4: Toss
Toss your opponent into the air, dealing 10 damage. Grounds for 5 seconds while temporarily voiding melee damage.

Ability 5: Ground Pound
Use your strength to smash a hole in the ground, grounding all opponents in a 4 block radius for 5 seconds. Deals 10 damage

Equip: Thrusters
Use repulsor thrusters to quickly evade attacks.

Utility: Power Dive
Rocket yourself in the air before diving into the ground, knocking all nearby opponents back. Deals 10 damage. If too far away from the ground, you won't perform the slam, but move can still be used to quickly dive bomb.

Special: Hand Cannon
Fire a barrage of charged repulsor blasts in rapid succession. with the last knocking the target back, staggering them for 5 seconds. Deals 90 damage in total.

Armor: Helmet
Can lift faceplate up.

Immunities:
- Bleeding
- Fall Damage
- Fear Toxin

Weaknesses:
- EMP
- Water
- Freezing
- Cold Temperatures
- Electrical Malfunctions
- Altitudes higher than 256

J.A.R.V.I.S.
To use JARVIS do /jarvis and a list of commands will come up. The commands you can use are
- /jarvis tracking
- /jarvis analyze
- /jarvis call mark <#>
- /jarvis scan arena
- /jarvis searchfor (Legacy Only)
- /jarvis zoom (Legacy Only)

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