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Red Robin

supermancrafting.png

2

Tier:

Alignment: Light

Defense: Medium

Class: Healer

Health: 20
Strength: 1
Speed: 2 (When Sprinting)
Acrobatics: 5
Fortitude: 2
Mental Defense: 2
Stealth
Gliding

Abilities

Ability 1: Use Gadget
Deploy currently selected gadget.

Ability 2: Roundhouse Kick
Kick your opponent, dealing 10 damage.

Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 10 seconds.

Ability 4: Sweep Kick
Sweep kick your opponents, stunning them. Deals 10 damage to all nearby targets.

Ability 5: Select Gadget
Cycle through Built-In gadgets. Alternatively, you can use the number pad to automatically select a specific gadget.

Equip: Bo Staff
Equip your Bo Staff, able to counter and stagger opponents by attacking while blocking every 10 seconds (if timed correctly)

Utility: Detective Mode
Activate the detective mode filter in your mask, allowing you to see enemies through walls.

Special: Identity
Enter a specialized Detective Mode that allows track one player independently for an extended period of time. The tracking player is set upon activation. While in this mode, your durability slowly repairs itself while damage is reduced by 75% for 25 seconds.

Immunities:
- Poison
- Joker Venom
- Fear Toxin

Weaknesses:
- EMP

Default Gadgets: (Built-In)
- Red Robin Disc (20% chance to disarm target)
- Heated Batarang (Sets target on fire)
- Smoke Pellet (Disperses blinding smoke)
- Gas Pellet (Poisons and blinds target)
- Freeze Grenade (Freezes target in ice)
- Night Vision

Add-On Gadgets: (Crafted)
- Grappling Gun (punch near glass to break)
- Explosive Gel Gun
- Rebreather

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