Robin (4th)
1
Tier:
Alignment: Light
Defense: Low
Class: Healer
Health: 20
Strength: 1
Speed: 1 (When Sprinting)
Acrobatics: 2
Fortitude: 1
Stealth
Abilities
Ability 1: Use Gadget
Deploy currently selected gadget.
Ability 2: Crawl
Crawl on the ground, allowing you to fit in tight spaces.
Ability 3: Combat
Increases damage by 2 every few hits with the potential to void basic melee attacks. Opponent's knockback is also decreased after being winded, allowing more blows to land. Opponents skilled in combat can block your punches, but not your stagger, rendering basic hits void. Lasts 10 seconds.
Ability 4: Flying Spin Kick
Jump in the air, spinning around to rapidly kick your opponent. Deals 10 damage to anyone nearby.
Ability 5: Select Gadget
Cycle through Built-In gadgets. Alternatively, you can use the number pad to automatically select a specific gadget.
Equip: Bo Staff
Equip your Bo Staff, able to counter and stagger opponents by attacking while blocking every 10 seconds (if timed correctly)
Utility: Detective Mode Lite
Activate the detective mode filter in your mask, allowing you to see enemies through walls at a limited range.
Special: Monitor
With some newly found tech, gain the ability to render yourself invisible, while using Detective Mod, for 15 seconds. Repairs 50 durability.
Immunities:
- None
Weaknesses:
- EMP
Default Gadgets: (Built-In)
- Batarang (20% chance to disarm target)
- Smoke Pellet (Disperses blinding smoke)
- Gas Pellet (Poisons and blinds target)
- Freeze Grenade (Freezes target in ice)
- Night Vision
Add-On Gadgets: (Crafted)
- Grappling Gun (punch near glass to break)
- Explosive Gel Gun
- Rebreather