Superman
5
Tier:
Alignment: Light
Defense: Extreme
Class: Tank
Health: 20
Strength: 20
Speed: 30 (When Sprinting)
Jump Boost: 15
Fortitude: 10
Mental Defense: 2
Regeneration: 2 (3 at altitude 300 & 4 at 500 Remains at 4 while in space. Gain a 2 minute solar buff after leaving altitude 500, keeping the magnitude at 4 temporarily)
Fire Resistance: 2
Flight: 10
Enhanced Vision
Water Breathing
Vacuum Adaptation
Invulnerability
Bulletproof
Abilities
Ability 1: Heat Vision
Emit powerful beams out of your eyes, dealing 12 damage in total. Damage decreases to 8 when at a distance. Has a 5% chance to destroy kryptonite a target is holding.
Ability 2: Freeze Breath
Freeze opponents with your icy breath, entrapping them in a block of ice.
Ability 3: Super Breath
Exhale an extraordinary amount of air, blowing back and grounding opponents. Deals 3-6 damage. Damage decreases to 2 when at a distance. Can be used to blow out fire, break leaves, snow, webs, vegetation, and glass.
Ability 4: Multi Strike
Strike your target multiple times in rapid succession, increasing your damage output while stunning opponents for 5 seconds.
Ability 5: Sonic Punch
Use your strength to hit your next target so hard it breaks the sound barrier, generating a shockwave knocking back all those nearby. Deals 10 damage to all those affected. Upon activation you have 10 seconds to tag your target.
Equip: X-Ray Vision
See entities through walls and check their vitals.
Utility: Heightened Perception
Process information at a faster rate, causing your perception of time to be slowed down. While in this state, all nearby opponents are stunned for 10 seconds with the Distortion effect, allowing you to maneuver around them quickly. Shift to quick exit. Other opponents with heightened perception can counter and enter it with you, clearing the Distortion.
Special: Super Flare
Unleash the solar energy stored in every one of your cells, creating a solar flare. This intense heat blast is a more powerful form of heat vision, but also temporarily drains your powers after use. Deals 100 maximum damage to direct target and 88 to all in the blast zone. Burns all targets for 10 seconds while staggering them. While using, you are temporarily invulnerable.
Special: Super Sonic Punch (MOS, BVS, DCAU, & Justice Lords)
Use your speed to hit your next target so hard it breaks the sound barrier, generating a shockwave knocking back all those nearby. Deals 80 damage to all those affected. Upon activation, you have 10 seconds to tag your target.
Special: Heat Array (SMU)
Increase the power of your heat vision, releasing a wave of heat energy so powerful it can disintegrate foes. Deals 80 damage to all in its path. Stagger and burns for 5 seconds.
Immunities:
- Poison
- Radiation
- Smokescreen
Weaknesses:
- Kryptonite (Unless Kingdom Come)
- Sound
.