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Sith Assassin

Sith Assassin

Description

Sith Assassins are covert killers, operating from the shadows while specializing in various subjects. They neither master field combat nor Force teachings, instead utilizing both to become the ultimate assassins. They are the dark side equivalent of the Jedi Sentinel.

Obtainability

To become a Sith Assassin you first must craft a Observatory Comlink and teleport (right-click) to the Observatory Station. Once there, head over to the Galactic Console and travel to Korriban. Once at Korriban, talk to the Sith recruiter, Darth Evo. Accept his offer into the Sith empire and you will obtain a holocron. Once you have the Sith holocron, simply place it down, open it, select Sith Assassin and press commit.

Crafting Recipes 

Passive Abilties

Force Potential: 160
Health: 20
Strength: 1
Speed: 2 (When Sprinting)
Acrobatics: 1
Fortitude: 2
Mental Defense: 2

Classes

Block
Roll
Assist
Assassin
Dash
Phase

Powers Auto Learned

Corrupt Crystal: (Cost: Free) (Assignable)
Use the power of the dark side to make a kyber crystal bleed, corrupting it. Hold desired crystal in hand when corrupting.
Blood Red = Derelic Purple, Bronze, Indigo
Dark Red = Dark Blue, Green, Reserved Orange, Purple, Gray
Acolyte Red = Light Blue, Arctic Blue, Yellow, Bloom Yellow, Canary Yellow, Silver, White, Cyan, Pink
Red = Everything else

Crystal Harvest: (Cost: Free) (Assignable)
Bond with a Kyber Crystal, allowing you to harvest it. There is a long cooldown in between harvesting crystals so choose wisely! Hold when right-clicking desired crystal.

Telepathy: (Cost: Free) (Passive)

Use your connection to the Force to communicate with other Force users.
Command: /force <say> <player> <msg>

Powers Learned on Skill Tree

Force Sight: (Cost: 10) (Assignable)
Allows you to see others and their alignment through the Force. Lightsiders will appear blue, darksiders will appear red, and those who remain neutral will appear white. You can also see an entities vials as well as Freddy Krueger when he is in the Dream World. Lasts 15 seconds.

Dual Wielding: (Cost: 10) (Assignable)
Master the art of dual wielding, turning any object into a weapon. When dual wielding, it increases your attack speed.

Breath Control: (Cost: 10) (Passive)
Increases your lung capacity underwater by allowing the Force to constantly flow through you.

Force Healing: (Cost: 20) (Assignable)
Accelerates your natural healing process through meditation over 10 seconds.

Duelist: (Cost: 20) (Assignable)
Use your superior swordsmanship to outduel your opponent, countering any incoming melee attack. Deals 12 damage in total.

Vengeful Slice: (Cost: 10) (Assignable)
Use your lightsaber to slice your opponent in an upward strike, dealing 10 damage.

Mauler: (Cost: 20) (Assignable)
Use your lightsaber to slice your opponent in half. Deals 12 damage.

Force Push: (Cost: 10) (Assignable)
Use your telekinesis to push objects away. Deals 10 damage. Drains 5 energy.

Force Barrier: (Cost: 50) (Assignable)
Create a shield from Force energy that can be used to protect those inside as well as repel those outside. Only guild members are allowed inside the barrier. Right-click toggles off.

Force Deflection: (Cost: 30) (Assignable)
Deflect incoming objects and projectiles with the Force, voiding damage from them.

Force Fear: (Cost: 20) (Staggerable)
Use the Force to instill fear in your enemies, grounding them and causing disorientation for 10 seconds. Grants Terror 10 for 10 seconds, dealing 10 damage to the direct target. Staggers for 5 seconds.

Force Wound: (Cost: 20) (Assignable)
Telekinetically apply pressure to your opponent's organs and body, causing immense pain. Deals 10 damage temporarily stunning them.

Force Horror: (Cost: 30) (Staggerable)
Send multiple enemies into a catatonic state of fear and panic, heightening the ability of Force Fear. Deals 10 damage to everyone in a 10 block radius, disorienting them in the process. Grants Terror 10 for 15 seconds, staggering targets for 5 seconds.

Force Pull: (Cost: 10) (Assignable)
Use your telekinesis to pull objects towards you. Deals 10 damage.

Force Drain: (Cost: 50) (Assignable)
Revitalize yourself by draining the energy of your enemies. Takes target's health at a 1 to 1 ratio. Can also be used to harvest soul essence.

Saber Throw: (Cost: 20) (Assignable)
Use your telekinesis to throw your lightsaber and control it in the air, dealing 10 damage each hit. Grounds target for 5 seconds.

Force Slow: (Cost: 25) (Assignable)
Slows a target mentally and physically for 5 seconds.

Force Affliction: (Cost: 30) (Staggerable)
A more advanced version of Force Slow, Force Affliction not only physically and mentally slow down a target, but does so increasingly over time. Staggers for 5 seconds.

Force Plague: (Cost: 50) (Staggerable)
A more lethal version of Force Affliction, Force Plague not only paralyzes opponents but spreads to others, poisoning them as well. Staggers for 5 seconds, dealing 10 poison damage.

Force Jump: (Cost: 10) (Passive)
Augments your speed by channeling the Force through your legs.

Levitation: (Cost: 20) (Assignable)
Use the Force to hover above the ground for a limited amount of time.

Saber Rush: (Cost: 20) (Assignable)
Charge towards your enemy, critically striking them with your saber. Deals 10 damage, grounding the target for 5 seconds. Lasts for 2 seconds.

Force Leap: (Cost: 15) (Assignable)
Use the Force to boost yourself in the air.

Spin Attack: (Cost: 20) (Assignable)
Twirl through the air, using your lightsaber to slice all nearby opponents as you propel yourself forwards. Deals 10 damage on impact, deflecting projectiles.

Phase: (Cost: 30) (Class)
Pass through solid objects. Grants invulnerability to attacks not electric, ice, sound, psychic, or blood force based for 1 second. Right-click toggles off.

Force Lift: (Cost: 50) (Assignable)
Levitate and throw targets with the Force. When lifting an opponent, the target can't hurt you with melee attacks. You can control where you move them by where you look. If you punch while you still have enough energy, you will throw them backwards. Right-click toggles off. Drains 20 energy as long as the move is active.

Force Choke: (Cost: 50) (Assignable)
Strangle a victim using only the Force. Right-click toggles off. Drains 40 energy over time.

Force Crush: (Cost: 50) (Assignable)
The most advanced version of Force Wound, Force Crush crushes victims in the air, incapacitating them. It is closely related to Force Lift except when you punch it crushes the victim, dealing 12 damage in total. Right-click toggles off. Drains 40 energy.

Force Lightning: (Cost: 30) (Assignable)
Emit lightning from your fingertips, inflicting severe pain and temporary paralysis. Deals 12 damage.

Chain Lightning: (Cost: 100) (Special)
Send lightning through multiple nearby enemies, paralyzing and grounding them. Deals 80 damage, staggering them for 5 seconds.

Lightning Burst: (Cost: 50) (Assignable)
Emit lightning from your body, striking all enemies nearby. Deals 10 damage to all affected.

Force Speed: (Cost: 20) (Assignable)
Augments your speed by channeling the Force through your legs for 5 seconds. Drains 30 energy.

Disable Tech: (Cost: 15) (Assignable)
Use your skills to temporarily disable all technology within the area.

Force Rage: (Cost: 30) (Assignable)
Tap into your rage, augmenting your strength and speed as you regain Force energy quicker. Damage is reduced by 75% for 10 seconds.

Force Cloak: (Cost: 30) (Assignable)
Use the Force to bend the light around you, making you barely visible.

Force Tempest: (Cost: 50) (Assignable)
Project Force Lightning from your limbs in a whirlwind, encircling your body as bolts bounce off, damaging nearby enemies. Each bolt deals 1 damage. Lasts 5 seconds.

Force Perception: (Cost: 50) (Staggerable)
Immerse yourself into the Force, harnessing its power to process information at a faster rate, causing your perception of time to be slowed down. While in this state, all nearby opponents are stunned for 10 seconds with the Distortion effect, allowing you to maneuver around them quickly. Shift to quick exit.

Customization

Eye Size:
Cycles through eye sizes to set to player
- 1x2
- 2x2
- None

Enable Player Turn
Enables other players being able to infect you with their legacy (if applicable).

Shades
Unequips shades.

Combat Stance
Cycles through 9 lightsaber combat stances to set to player.

Combat Style
Cycles through lightsaber fighting styles to set to player.
- Doubled-Handed
- Single-Handed
- Reverse
- Combo

Sith Eyes
Cycles through Sith eye options to set to player.

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